Saturday, June 03, 2006

Resume

Joel Burgess
joel-at-joelburgess.com




Experience
Lead Level Designer, Bethesda Softworks
6/05 - current
Todd Howard - Executive Producer

Fallout 3: A Post-Apocalyptic Role-Playing Game
  • Established & guided creative vision for level design
  • Collaborated on world & quest design/implementation
  • Hired & managed team of five level designers w/producers
  • Shared systems & tools design duties w/design leads
  • Hands-on level design layout, scripting, writing
Fallout 3 DLC -Point Lookout
  • Project co-lead from concept to ship
  • Managed team of ~20 artists & designers on tight schedule
  • Hands-on w/project. Implemented free-form quests, world design/building, scripting, directed/performed voice acting, etc.

Fallout 3 DLC - Operation: Anchorage
  • Collaborated on High-level design of military scenario
  • Design of general space/gameplay flow and mechanics
  • Flavor text and holotape writing

The Elder Scrolls IV: Oblivion
  • Responsible for many of the game's 200+ dungeons
  • Contributed to story hooks and points of interest for random gameplay
Oblivion DLC: Mehrunes Razor - (Knights of the Nine compilation)
  • Handled Design, writing, and scripting
  • Shared level design duties with one other Level Designer
Oblivion DLC: The Vile Lair
  • Established lair layout and theme
  • Shared in Level design and writing duties.
Oblivion: The Shivering Isles (expansion)
  • Collaborated with designers on Quest Dungeons
  • Design, writing, and implementation of freeform gameplay areas

Level Designer, Terminal Reality
4/04 - 5/06
Raymond Holmes - Producer

Aeon Flux

  • Contributed to overall Game Design during pre-production
  • Wrote and began production on two "episodes", or levels
Bloodrayne 2
  • Designed and produced two levels of final game
  • Handled dialogue and cinematic scripting
Demonik (unreleased)
  • Contributed Art Assets

Art Director & Designer, Dezign Corp.
2/03 - 11/03
Rob Williams - Project Lead
PlanetQuest (unreleased - cancelled)
  • Controlled tasks and budget for freelance artists
  • Wrote extensive design documentation for original RPG concept
3D Artist, UCF GAMES Lab
2001 - 2004
Dr. John Weishampel - Project Supervisor
The VR Forest (location-based educational exhibit)
  • Created and imported content into Torque Game Engine
  • Collaborated on overall experience design
  • Project was unveiled at Orlando Science Center in 2005

Education:
B.A. Digital Media: Interactive Media
University of Central Florida
Dr. Robert Kenny - advisor
Graduated 2004

A.A. Music Theory & Performance
Indian River Community College
Casey Lunceford, Department Head
Graduated 2001

Miscellaneous:
Beta Tester- Endless Ages, Star Wars Galaxies, PlanetSide
UCF Virtual Rainforest Team was:
Featured at ESA conference, Savannah, GA 2003
Featured at Institute for Simulation and Training
Featured at IAAPA convention 2002
Proposed for display at SIGGRAPH 2002, 2003
Proposed for display at GDC 2005
Co-Organizer "Rock vs. Cancer" ACS benefit concert
2 years work experience w/the Electronics Boutique "EBgames" - retail
1 year work experience "Rockys' Replay" - Arcade management

References:
Contact Information Available Upon Request
View my Profile and Endorsements on LinkedIn
View my Profile at Moby Games