in Ued 2.0 / All Textures (c) Epic Megagames
my most recent Unreal Tournament Level. It was created for
my Game Engines class at UCF, under the instruction of Ron
Weaver. It was great fun to make this fairly small deathmatch
map. The play flows in a mostly circular pattern over two
levels of elevation, with a few detours. It's only major problem
is a somewhat claustrophobic sense of scale.