Joel Burgess

 

Game Designer

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Unreal Tournament: DM-Engines

 

Created in Ued 2.0 / All Textures (c) Epic Megagames

This is my most recent Unreal Tournament Level. It was created for my Game Engines class at UCF, under the instruction of Ron Weaver. It was great fun to make this fairly small deathmatch map. The play flows in a mostly circular pattern over two levels of elevation, with a few detours. It's only major problem is a somewhat claustrophobic sense of scale.

See for yourself. Download the map.