Joel Burgess


Game Designer

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BloodRayne 2: Shroud Tower


BloodRayne 2 (c) Majesco, Terminal Reality
Real-time ScreenCapture from Infernal Engine
Environmental art by Cory Edwards, additional art by The BloodRayne 2 Art Team

Vertical gameplay was one of our publisher's big desires during the development of BR2. With the shroud tower, I was tasked to give it to them in spades. This image shows the entire interior level (and collision geometry) of the Shroud tower, spanning over 1,000 feet in height. Designing this level, so different from the others in our game, was a challenge, to say the least.