BloodRayne
2 (c) Majesco, Terminal Reality
Real-time ScreenCapture from Infernal Engine
Environmental art by Cory Edwards, additional art by The BloodRayne
2 Art Team
Vertical
gameplay was one of our publisher's big desires during the
development of BR2. With the shroud tower, I was tasked to
give it to them in spades. This image shows the entire interior
level (and collision geometry) of the Shroud tower, spanning
over 1,000 feet in height. Designing this level, so different
from the others in our game, was a challenge, to say the least. |