Joel Burgess


Game Designer

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BloodRayne 2: Shroud Tower


BloodRayne 2 (c) Majesco, Terminal Reality
Real-time ScreenCapture from Infernal Engine
Environmental art by Cory Edwards, additional art by The BloodRayne 2 Art Team

BloodRayne 2 introduced a myriad of acrobatic maneuvers to the franchise. I was tasked to create compelling acrobatic sequences, featuring these maneuvers, and their various interactions. The verticality of the Shroud Tower presented a unique need and challenge for creating such sequences, and is home to some of the most detailed such sequences in 3rd person action games.