2 (c) Majesco, Terminal Reality
Real-time ScreenCapture from Infernal Engine
Environmental art by Cory Edwards, additional art by The BloodRayne
2 Art Team
2 introduced a myriad of acrobatic maneuvers to the franchise.
I was tasked to create compelling acrobatic sequences, featuring
these maneuvers, and their various interactions. The verticality
of the Shroud Tower presented a unique need and challenge
for creating such sequences, and is home to some of the most
detailed such sequences in 3rd person action games.