BloodRayne
2 (c) Majesco, Terminal Reality
Real-time ScreenCapture from Infernal Engine
Environmental art by Cory Edwards, additional art by The BloodRayne
2 Art Team
The so-named
"Kill Puzzle" was a trademark game mechanic we used
throughout BloodRayne 2. This puzzle occurs midway through
the game, after the player has already completed several simple
kill puzzles, and thusly ups the logic element. To destroy
the machinery in the far side of the room, Rayne must impale
enemies on pipes between intermittent bursts of air emit from
them. A toss at the wrong time will be simply blown aside
by the powerful bursts. Once she has succeeded (foreground),
however; the enemy will be thrust with the next burst of air
towards the machine, showcasing our ragdoll physics system.
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