Joel Burgess

 

Game Designer

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BloodRayne 2: Shroud Tower

 

BloodRayne 2 (c) Majesco, Terminal Reality
Real-time ScreenCapture from Infernal Engine
Environmental art by Cory Edwards, additional art by The BloodRayne 2 Art Team

The Design of BloodRayne 2 allowed for interacting game systems. Here, Rayne is attacked by an enemy with powerful attacks, capable of sending Rayne, as well as physics-enabled set pieces flying. The player could use the strengths of the enemy to her benefit, however. At one point in this level, those powerful attacks are the only force capable of destroying a key puzzle element