Joel Burgess

 

Game Designer

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BloodRayne 2: Shroud Tower

 

BloodRayne 2 (c) Majesco, Terminal Reality
Real-time ScreenCapture from Infernal Engine
Environmental art by Cory Edwards, additional art by The BloodRayne 2 Art Team

The Shroud Tower was a unique environment, which demanded verticality in gameplay, and created a uniquely dark and moody ambience, imbued with danger. Here, Rayne can toss her enemies into electrified equipment, venitlation fans,or a deadly free-fall.