BloodRayne
2 (c) Majesco, Terminal Reality
Real-time ScreenCapture from Infernal Engine
Environmental art by Ryan Monday, Cory Edwards, and Nathan
Purkeypile. Additional art by The BloodRayne 2 Art Team
In
another attempt to show off the features of the game interacting
with each other, I created this encounter. Rayne is attacked
by this large, charging enemy. Any attempts to hide are dashed,
as the Brute easily smashes the set dressing, leaving a trail
of broken desks and cubicles in his wake. The player has a
chance to use this power against the Brute, however, and can
trick the beast into charging out of nearby plate glass windows,
(not pictured), resulting in a 40 story fall to it's death. |