Joel Burgess

 

Game Designer

+ Home + Design + Galleries + Resume + Contact

 

 


BloodRayne 2: Kagans' Tower

 

BloodRayne 2 (c) Majesco, Terminal Reality
Real-time ScreenCapture from Infernal Engine
Environmental art by Ryan Monday, Cory Edwards, and Nathan Purkeypile. Additional art by The BloodRayne 2 Art Team

In another attempt to show off the features of the game interacting with each other, I created this encounter. Rayne is attacked by this large, charging enemy. Any attempts to hide are dashed, as the Brute easily smashes the set dressing, leaving a trail of broken desks and cubicles in his wake. The player has a chance to use this power against the Brute, however, and can trick the beast into charging out of nearby plate glass windows, (not pictured), resulting in a 40 story fall to it's death.