Joel Burgess

 

Game Designer

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BloodRayne 2: Kagans' Tower

 

BloodRayne 2 (c) Majesco, Terminal Reality
Real-time ScreenCapture from Infernal Engine
Environmental art by Ryan Monday, Cory Edwards, and Nathan Purkeypile. Additional art by The BloodRayne 2 Art Team

Through careful layout and design, I was able to create this outdoor area, 50 stories off the ground, providing a rare vista view in BloodRayne 2. This extended acrobatic sequence confronted the player with the sense of scale we wanted to convey - clinging to the side of a massive tower over a ruined city, taking fire from enemies within the building.