Joel Burgess

 

Game Designer

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BloodRayne 2: Kagans' Tower

 

BloodRayne 2 (c) Majesco, Terminal Reality
Real-time ScreenCapture from Infernal Engine
Environmental art by Ryan Monday, Cory Edwards, and Nathan Purkeypile. Additional art by The BloodRayne 2 Art Team

Rayne is in her element, eradicating one of a series of tracking turrets in Kagan's Tower. In this mini-boss encounter, the player was forced to employ Rayne's acrobatics and speed to evade enemies and solar turret beams.