Hi There!
I'm Joel Burgess. Welcome to
the internet! I’m the studio Head at Soft Rains, an independent game
development studio of which I am a co-founder. You may be looking for my game design portfolio, which is
where you'd find my resume as a video game developer for Cabybara Games, Ubisoft
Toronto, Bethesda Game Studios, and Terminal Reality. I've worked on a variety of projects, including Grindstone, Watch Dogs: Legion, Fallout 76, Fallout 4, The Elder Scrolls V: Skyrim, Fallout 3, The Elder Scrolls IV: Oblivion, and Bloodrayne 2. I've presented talks, lectures, and
articles on game design and development around the world, some of which
you can also find here. I’m also a
founding member and organizer of the GDC Level Design
Summit, help Ontario
Creates as an industry advisor, and serve on the Interactive
Ontario board of directors. I also dabble in tabletop
games! I am the designer of The Heart Set, a card game about
relationships, and did some early writing for Quest, an incredible tabletop
roleplaying game for everyone by TC Sottek. While we’re at it, there’s an
extraordinarily small chance you're trying to find songs by Roller Chair Derby, the ska band I
played in during college. |